Game guide · MY2171
Understand the basics of FreeCell
For a calm first round, focus on one decision. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. For a calm first round, focus on one decision. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Take the next action only when the current step is clear.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Take a closer look while playing
Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
Your objective
Build four suit foundations from ace to king. Check the relevant controls before continuing. Use the rule sheet as a reference.
From the start of a round
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Your inputs
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Work at your own pace.
Put the rules into context
With two empty cells and no spare empty column, a group of at most three cards can move together. The same rule applies on a phone and on a computer.
One detail worth checking
Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.
A few questions answered
What is the aim?
Build four suit foundations from ace to king. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Return to the explanation when a decision is unclear.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Use the rule sheet as a reference. Check the relevant controls before continuing.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. Look at the complete hand before deciding. Check the relevant controls before continuing.
What completes a round?
Build four suit foundations from ace to king. Keep the active rule in mind. Check the relevant controls before continuing.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Check the relevant controls before continuing.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. Return to the explanation when a decision is unclear.
What completes a round?
Build four suit foundations from ace to king. For a calm first round, focus on one decision. Use another round to revisit a decision.